← Research archive

The Augmented Humans International Conference 2026 (AHs '26) · Published

Enhancing VR Mandala Drawing and Natural Immersion for Attention Restoration with AI-Driven Bioadaptive Multimodal Interaction

A bioadaptive VR experience that combines mandala drawing, a natural seascape, and HRV-driven visual, audio, and haptic feedback for attention restoration.

Tiantian Geng, Huishan Lai, Lei Jing

University of Aizu · Aizuwakamatsu, Japan

DOI: 10.1145/3795011.3795053

VR mandala coloring interface embedded in a calm 360-degree seascape
The VR experience combines a low-demand mandala activity with a static natural surround.

Abstract

Restorative VR often relies on passive nature exposure. This work instead combines a calm natural surround with structured drawing and a physiological feedback loop that adapts during the experience.

Participants color a mandala inside a static 360° seascape. Heart-rate variability from a Polar H10 informs a lightweight machine-learning controller, which personalizes visual haze, ambient audio, and synchronized controller haptics.

In a within-subject pilot study with 11 participants, both conditions were experienced as generally restorative. The bioadaptive condition produced a distinct EEG regulation pattern and an exploratory association between perceived fascination and reaction-time improvement.

System

Bioadaptive restoration loop

The experience layer, physiological controller, and multimodal renderer form a closed loop around the user's changing autonomic state.

Closed-loop architecture connecting a Quest 2 nature and mandala experience, Polar H10 heart-rate sensing, AI-based arousal estimation, and visual, audio, and haptic rendering
ECG-derived R–R intervals are converted into HRV features and an arousal estimate. The resulting policy modulates fog, music, and controller haptics.

Study

Within-subject pilot

Eleven university students completed two counterbalanced sessions on separate days. Both sessions used the same nature-and-mandala experience; only the AI condition enabled bioadaptive multimodal feedback.

Each session included a six-minute pre-intervention Oddball task, a ten-minute VR intervention, a six-minute post-intervention Oddball task, and presence and perceived-restorativeness questionnaires. The analysis combined self-report, behavioral, HRV, and EEG measures.

Because this is a small exploratory pilot with a short intervention, the results describe condition-specific patterns rather than establishing broad clinical or long-term efficacy.

Results

EEG reveals a regulatory divergence

Both conditions received broadly positive subjective ratings, while the clearest between-condition distinction appeared in arousal-related Cz beta activity.

Pre and post EEG relative power and paired change scores for frontal theta, parietal alpha, and central beta under no-feedback and AI bioadaptive conditions
EEG relative power and paired change scores for the no-feedback (NF) and AI conditions. Dots represent individual participants.

Cz beta change differed between conditions in the pilot sample (Wilcoxon W = 9, p = .032, rank-biserial correlation = −.73): NF showed a positive median post–pre change, while AI showed a negative change. Frontal theta and parietal alpha differences were not statistically significant.

Exploratory analysis

Fascination and attention recovery

Perceived fascination was associated with faster post-intervention Oddball responses only when bioadaptive feedback was enabled.

Scatter plots relating perceived fascination to reaction-time improvement in no-feedback and AI bioadaptive conditions
Within-condition association between PRS Fascination and reaction-time improvement (N = 11): NF ρ = −.31, p = .362; AI ρ = .76, p = .007.

This condition-specific coupling is hypothesis-generating. Larger samples, repeated-use protocols, and factorial designs are needed to separate the contribution of multimodal stimulation from closed-loop adaptation.

Authors

Tiantian GengUniversity of Aizu
Huishan LaiUniversity of Aizu
Lei JingUniversity of Aizu

Citation

Tiantian Geng, Huishan Lai, and Lei Jing. 2026. Enhancing VR Mandala Drawing and Natural Immersion for Attention Restoration with AI-Driven Bioadaptive Multimodal Interaction. In The Augmented Humans International Conference 2026 (AHs 2026), March 16–19, 2026, Okinawa, Japan. ACM, New York, NY, USA, 8 pages. https://doi.org/10.1145/3795011.3795053

@inproceedings{geng2026bioadaptive,
  author    = {Geng, Tiantian and Lai, Huishan and Jing, Lei},
  title     = {Enhancing VR Mandala Drawing and Natural Immersion for
               Attention Restoration with AI-Driven Bioadaptive
               Multimodal Interaction},
  booktitle = {Proceedings of the Augmented Humans International
               Conference 2026},
  series    = {AHs 2026},
  pages     = {683--690},
  publisher = {ACM},
  year      = {2026},
  month     = {March},
  doi       = {10.1145/3795011.3795053}
}