Abstract
VR Math Bridge extends established online calculus content with an immersive classroom and an AI-driven teaching assistant that can answer questions in real time.
Students choose a chapter from a floating panel, watch Khan Academy material on a virtual blackboard, and pause to ask an embodied 3D tutor for personalized explanations. Cognitive 3D captures attention and interaction signals to help researchers understand how learners use each part of the environment.
The current Quest 3 prototype focuses on derivatives. A preliminary two-participant evaluation was used to surface usability issues and guide a larger future study; it does not establish learning effectiveness.
System
System overview
The prototype combines trusted lesson content, voice-based assistance, and spatial interaction logging in one learning flow.

Virtual classroom
A chapter selector and virtual blackboard place existing calculus lessons in a focused spatial environment.
Embodied AI assistant
Speech recognition, text-to-speech, lip-sync, and avatar animation support a voice-first exchange.

Spatial analytics
Cognitive 3D records watch time, tutor interaction duration, movement, and replayable scene data for later study.